
Searing Strike, Firefly, and Dragonfly increase their crit rates by ten percetnage points each.The Runaway ignores up to 33 Burn Resistance on enemies.Gain an extra Candle at the end of the run.Increases the damage dealt to equal the remaining Burn damage on the enemy in Rank 1.This damage is applied to the target, not the front enemy.Deals damage equal to half of the remaining Burn damage on the enemy in Rank 1.Can only be used if the enemy in Rank 1 (the very front) is currently Burning.


Can target any Hero other than the Runaway.Increases Combo chance to thirty-three percent.Inflicts two additional stacks of Burn on each target.Each target has a twenty-five percent chance of gaining a Combo token.Increases the amount of Burn inflicted by the targeted position.Inflicts an additional stack of Burn to the target.For the next three rounds, any enemy standing on the targeted position is inflicted with 2 Burn at the beginning of their turn.Increases healing to one third of the target's maximum HP.Heals the target for one quarter of their maximum HP.Can only target Heroes affected by Bleed.Pulls the target forward one additional position.Increases minimum damage by one and maximum damage by two.The Runaway moves forward one position.Cannot miss enemies if the Runaway is Blinded.The Runaway gains two stacks of Stealth.Inflicts two additional stacks of Burn on the primary target (but not the Combo bonus target).If there are two adjacent enemies, one is chosen at random to be Burned.Combo bonus: Inflicts three Burn on an enemy adjacent to the target.This extra stack is also doubled by the Combo bonus.Increases the crit chance to ten percent.Combo bonus: Inflicts twice as many stacks of Burn.
